Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks5
Low Land Count (30/33)+-8ⓘ
Draw engines7
Cantrips & burst draw17
Recursion1
Value engines3
Control Strategy Bonus (13.8 interaction cards)+29ⓘ
Counterspells7
Spot removal3
Board wipes3
Protection1
Two-Color Mana Base (no fixing needed)+28ⓘ
Low Land Count (30/33)+-8ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands3
Taplands3
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Tempo Control (lockout lethality)+7.8ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces6
Win conditions2
Drain effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency84Mana base75Threats72
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Cantrips16 cards
16 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.