Felix Five-Boots

6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(429 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
Tempo Control (lockout lethality)+9.2
1 extra turn effect+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.1 → Bracket 3
Consistency89Mana base89Interaction84

1.6 above Bracket 2 ceiling (4.5)

0.4 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Aggro34 cards

34 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Unblockable / Evasion12 cards

12 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Rogue Tribal11 cards

11 rogue creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.