Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(380 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks1
Mana dorks4
Land ramp7
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Draw engines5
Recursion1
Value engines3
Spot removal7
Graveyard hate1
Board wipes4
Protection4
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands1
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Synergy pieces5
Combat threats2
Drain effects2
Token generators16
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats93Mana base76Interaction75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
+1/+1 Counters6 cards
6 counter synergies. Grow your creatures over time for massive threats.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.