Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
3.9±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence258 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana1
Mana rocks4
Mana dorks6
Land ramp3
Other acceleration1
Commander Draw Engine+15ⓘ
Commander Synergy+2ⓘ
Tutors2
Draw engines8
Cantrips & burst draw3
Scry & Surveil2
Recursion3
Value engines19
Spot removal8
Board wipes2
Stax & hate2
Protection2
Mana Acceleration+3ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands10
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats5
Token generators2
Alternate win strategies2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters34 cards
34 counter synergies. Grow creatures over time for massive threats.
,,,,
Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
,,,,
Legends Matter12 cards
12 legendary synergies. Legends in the deck grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.