2.8±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(165 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks1
Land ramp1
Mono-Color Mana Base (no fixing needed)+30
Utility lands1
Basic lands1
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+14
Synergy pieces2
Combat threats1
Drain effects1
Token generators2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Mana base70Interaction46Threats39

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Lifegain48 cards

48 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

Cleric Tribal13 cards

13 cleric creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.