6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence455 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks4
Treasure generators2
Minor treasure1
Commander Draw Engine+10ⓘ
Commander Synergy+6ⓘ
Draw engines8
Cantrips & burst draw2
Value engines2
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate1
Edict effects3
Protection6
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands5
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+10ⓘ
Synergy pieces28
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects3
Enablers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Tokens (Commander)29 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Legends Matter18 cards
18 legendary synergies. Legends in the deck grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.