Caesar, Disposable Soldiers

Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence455 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks4
Treasure generators2
Minor treasure1
Commander Draw Engine+10
Commander Synergy+6
Draw engines8
Cantrips & burst draw2
Value engines2
Artifact/enchantment removal1
Spot removal6
Board wipes1
Stax & hate1
Edict effects3
Protection6
Dual & shock lands6
Premium utility lands3
Utility lands11
Taplands5
Basic lands3
Combat Damage Synergy+25
Commander Synergy+10
Synergy pieces28
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects3
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)29 cards

This deck generates and leverages a wide board of creature tokens.

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Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Legends Matter18 cards

18 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.