Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+15ⓘ
Fast mana3
Mana rocks2
Other acceleration2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion3
Value engines3
Spot removal5
Board wipes3
Stax & hate2
Protection4
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands4
3 Combo Families (3 lines, Consistency: 51%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Combo pieces4
Synergy pieces7
Win conditions4
Combat threats12
Sacrifice outlets5
Drain effects8
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats98Mana base57Speed55
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain32 cards
32 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal29 cards
29 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.