Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(382 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators2
Commander Draw Engine (Ayara, First of Locthwain provides card draw)+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw3
Scry & Surveil2
Recursion8
Value engines3
Spot removal7
Graveyard hate1
Board wipes2
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Fetchlands2
Premium utility lands1
Taplands1
Basic lands1
Swamp+32
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces15
Win conditions3
Drain effects3
Token generators2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Consistency85Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.