Commander
No commander provided6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(443 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana4
Land ramp1
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw1
Wheels1
Scry & Surveil1
Recursion1
Value engines2
Spot removal7
Board wipes3
Stax & hate1
Edict effects1
Protection3
Fetchlands3
Dual & shock lands7
Premium utility lands4
Utility lands13
Taplands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 4 tribal lords, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 49%)+22ⓘ
Combo pieces3
Synergy pieces3
Win conditions3
Combat threats8
Sacrifice outlets7
Drain effects6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats97Mana base90Interaction60
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Vampire Tribal30 cards
30 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.