Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp6
Treasure generators1
Commander Draw Engine (Indominus Rex, Alpha provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion3
Counterspells2
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8ⓘ
Synergy pieces13
Win conditions1
Combat threats4
Reanimation6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Mana base90Consistency80Threats80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.