Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(232 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana2
Land ramp9
Other acceleration2
Treasure generators2
Draw engines1
Cantrips & burst draw9
Recursion1
Value engines5
Spot removal2
Graveyard hate1
Board wipes1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands11
Taplands5
Combat Damage Synergy: token package, 2 token doublers+11ⓘ
Synergy pieces2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Speed82Mana base80Consistency42
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm8 cards
8 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Artifacts Matter5 cards
5 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.