Commander
1.8±0.5
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Medium confidence(84 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks1
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal5
Board wipes4
Stax & hate3
Mono-Color Mana Base (no fixing needed)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Mountain+27
Combat Damage Synergy: token package+3ⓘ
Synergy pieces1
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 1.8 (Bracket 1)+Mass Land Denial→ Bracket 4
Mana base70Interaction53Threats28
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn27 cards
27 damage dealers. Burn opponents down with direct damage.
Superfriends6 cards
6 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.