Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration2
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion1
Counterspells7
Spot removal4
Graveyard hate1
Stax & hate2
Protection3
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands1
Utility lands5
Basic lands1
Island+30
2 Combo(s) Detected (Consistency: 38%)+20ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+12ⓘ
Combo pieces7
Synergy pieces7
Combat threats1
Clone effects2
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats93Interaction85Consistency81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.