Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(434 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks5
Mana dorks1
Other acceleration1
Treasure generators13
Tutors1
Draw engines4
Cantrips & burst draw15
Recursion2
Counterspells4
Spot removal8
Protection3
Two-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands11
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces2
Synergy pieces11
Win conditions3
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Speed93Consistency89Mana base81
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy32 cards
32 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter19 cards
19 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Treasure18 cards
18 treasure generators. Ramp and artifact synergies in one package.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.