Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(521 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Land ramp12
Other acceleration5
Treasure generators2
Tutors1
Draw engines12
Cantrips & burst draw12
Recursion2
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells5
Spot removal3
Board wipes2
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands3
Utility lands10
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+22ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+6.8ⓘ
Synergy pieces1
Token generators8
Extra turns2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Mana base97Consistency90Speed86
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Wizard Tribal8 cards
8 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.