Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(394 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp1
Other acceleration4
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Tutors7
Draw engines7
Cantrips & burst draw2
Recursion5
Spot removal1
Board wipes1
Two-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands7
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 1 damage multiplier+21ⓘ
Combo pieces8
Synergy pieces7
Combat threats5
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats93Consistency87Mana base75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.