Commander
2.9±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(168 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks2
Land ramp6
Other acceleration1
Tutors2
Draw engines5
Cantrips & burst draw7
Recursion1
Value engines2
Counterspells1
Spot removal3
Protection1
Fetchlands2
Premium utility lands1
Utility lands1
Taplands7
Combat Damage Synergy: 1 token doubler+4ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Drain effects1
Token generators2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Consistency56Mana base56Threats46
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mutate14 cards
14 mutate creatures. Stack creatures for combined abilities.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.