Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Attrition and lockout endgame
High confidence(452 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration6
Tutors2
Draw engines10
Cantrips & burst draw2
Recursion5
Value engines2
Counterspells2
Spot removal5
Board wipes7
Stax & hate2
Protection4
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands11
Dual & shock lands2
Premium utility lands1
Utility lands6
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+10.2ⓘ
Synergy pieces2
Win conditions2
Token generators1
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Mana base95Interaction89Consistency86
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Mass land denial (5)
✕2-card combo — none
✕Extra turns — none
Themes3 total
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Enchantress8 cards
8 enchantment synergy cards. Deck rewards you for casting enchantments.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.