Sythis, Harvest's Hand

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(382 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+1
Premium utility lands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25
Win conditions1
Combat threats3
Sacrifice outlets1
Token generators1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Consistency86Mana base85Speed72

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Enchantress22 cards

22 enchantment synergy cards. Deck rewards you for casting enchantments.

Voltron9 cards

9 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Blink/Flicker9 cards

9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.