5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(364 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Land ramp1
Other acceleration2
Tutors7
Draw engines6
Cantrips & burst draw4
Recursion3
Value engines4
Counterspells1
Spot removal8
Board wipes4
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands15
Taplands2
Combat Damage Synergy: token package, 5 damage multipliers+24ⓘ
Tempo Control (lockout lethality)+6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces6
Win conditions1
Combat threats2
Token generators1
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Interaction88Consistency81Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro (Commander)2 cards
Commander rewards aggressive, combat-focused gameplay.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.