Commander
7.8±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence585 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks10
Land ramp3
Other acceleration1
Treasure generators1
Commander Draw Engine (Betor, Kin to All provides card draw)+15ⓘ
Tutors10
Draw engines3
Cantrips & burst draw1
Recursion2
Value engines6
Control Strategy Bonus (26.5 interaction cards)+30ⓘ
Spot removal8
Artifact/enchantment removal1
Graveyard hate2
Board wipes1
Stax & hate13
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+5
+5
+4
+4
+4
Premium utility lands1
+5
Utility lands3
+2
+2
+2
Taplands7
+2
+2
+2
Basic lands3
+2
+2
+4
6 Combo Families (8 lines, Consistency: 88%)+47ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces11
Synergy pieces1
Win conditions3
Combat threats6
Sacrifice outlets2
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats95Mana base92Interaction90
0.8 above Bracket 3 ceiling (7)
1.2 below Bracket 5 threshold (9)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal21 cards
21 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter19 cards
19 legendary synergies. Your legends grow stronger together.
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