Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(471 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks5
Land ramp8
Other acceleration1
Commander Synergy (1 groups)+3ⓘ
Tutors3
Draw engines8
Cantrips & burst draw6
Recursion1
Counterspells4
Spot removal4
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands4
Taplands7
5 Combo(s) Detected (Consistency: 85%)+41ⓘ
Combat Damage Synergy: token package, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+17ⓘ
Combo pieces6
Synergy pieces6
Win conditions1
Combat threats2
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Consistency88Mana base83
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker17 cards
17 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.