Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence199 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks9
Land ramp6
Other acceleration1
Treasure generators1
Other acceleration1
Draw engines5
Cantrips & burst draw5
Recursion1
Value engines5
Synergy support1
Other1
Spot removal6
Graveyard hate1
Protection3
Other2
Mono-Color Mana Base (no fixing needed)+10ā
Mana Acceleration (20 sources)+8ā
Utility lands3
+2
+2
+2
Taplands2
+2
+2
Basic lands1
+30
Combat Damage Synergy: token package, 1 extra combat, aristocrats engine, 6 damage multipliers+25ā
Synergy pieces14
Win conditions2
Combat threats1
Token generators5
Damage multipliers1
Enablers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more āā
Power level 3.3 ā Bracket 2
Threats84Speed74Mana base58
0.3 above Bracket 1 ceiling (3)
1.7 below Bracket 3 threshold (5)
āGame changers ā none
āMass land denial ā none
ā2-card combo ā none
āExtra turns ā none
Themes7 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
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Forced Combat / Goad11 cards
11 forced combat effects. Make opponents attack each other.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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