Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(419 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks11
Mana dorks1
Other acceleration2
Tutors1
Draw engines4
Cantrips & burst draw4
Wheels1
Recursion1
Counterspells2
Spot removal8
Graveyard hate1
Board wipes4
Protection2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+18ⓘ
Synergy pieces3
Win conditions2
Combat threats1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base88Speed86Consistency86
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.