Commander
No commander provided5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(349 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks2
Other acceleration2
Treasure generators3
Tutors5
Draw engines12
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal4
Board wipes1
Stax & hate6
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands15
Premium utility lands7
Utility lands13
Taplands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+19ⓘ
1 extra turn effect+5ⓘ
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects4
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Mana base96Consistency82Speed62
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Defenders/Walls13 cards
13 defenders/walls. Build an impenetrable wall, then convert to damage.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.