Eshki, Temur's Roar

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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence480 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks12
Mana dorks9
Land ramp15
Other acceleration4
Commander Draw Engine+18
Tutors1
Draw engines10
Cantrips & burst draw3
Value engines1
Counterspells2
Board wipes1
Protection2
Mana Acceleration+15
Dual & shock lands6
Premium utility lands2
Utility lands4
Basic lands3
4 Combo(s) Detected (Consistency: 55%)+31
Combat Damage Synergy: 1 extra combat, 2 haste enablers+10
Combo pieces6
Synergy pieces1
Win conditions3
Combat threats2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana22 cards

22 high-impact creatures. Ramp into massive threats that dominate the board.

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Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Combos4 total

  • 2-card combos · 2
  • +
  • +
  • 3-card combos · 2
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