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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence480 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks12
Mana dorks9
Land ramp15
Other acceleration4
Commander Draw Engine+18ⓘ
Tutors1
Draw engines10
Cantrips & burst draw3
Value engines1
Counterspells2
Board wipes1
Protection2
Mana Acceleration+15ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands4
Basic lands3
4 Combo(s) Detected (Consistency: 55%)+31ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers+10ⓘ
Combo pieces6
Synergy pieces1
Win conditions3
Combat threats2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
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