Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(293 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks7
Mana dorks1
Land ramp3
Other acceleration1
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells4
Spot removal9
Board wipes3
Protection3
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Tempo Control (lockout lethality)+11.2ⓘ
Commander Synergy (2 groups)+8ⓘ
1 extra turn effect+5ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Interaction85Threats80Mana base68
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.