Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(306 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks1
Land ramp7
Other acceleration4
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion6
Value engines5
Other1
Spot removal14
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
+8
+5
Premium utility lands2
+6
+5
Utility lands2
+2
+2
Taplands10
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+11
+11
Combat Damage Synergy: token swarm strategy, 5 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces10
Win conditions4
Combat threats6
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 2
Threats83Mana base75Speed72
1.5 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Sagas25 cards
25 sagas. Multi-chapter enchantments for incremental value.
,,,,
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.