Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks3
Other acceleration6
Treasure generators2
Commander Draw Engine (Ashling, Flame Dancer provides card draw)+18ⓘ
Tutors2
Draw engines5
Cantrips & burst draw9
Recursion1
Value engines6
Counterspells2
Spot removal2
Stax & hate2
Protection6
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (19 sources)+9ⓘ
Mono-Color Powerhouse Lands (1)+5ⓘ
Utility lands4
Taplands1
Basic lands1
Mountain+33
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine, 1 damage multiplier+21ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats1
Drain effects3
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency87Threats85Speed84
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Storm14 cards
14 storm synergies. Chain spells for exponential value.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.