Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(525 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion3
Value engines3
Counterspells10
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
Island+23
10 Combo(s) Detected (Consistency: 55%)+54ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces15
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Interaction95Consistency77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Combos10 total
- Peregrine Drake+Deadeye Navigator
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Venser, Shaper Savant+Peregrine Drake+Virtue of Knowledge // Vantress Visions
- Naru Meha, Master Wizard+Displace
- Naru Meha, Master Wizard+Essence Flux
- Naru Meha, Master Wizard+Blur
- Naru Meha, Master Wizard+Sublime Epiphany
- Venser, Shaper Savant+Displacer Kitten+Everflowing Chalice