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Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence525 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion3
Value engines3
Counterspells10
Spot removal12
Graveyard hate1
Board wipes1
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mono-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
10 Combo(s) Detected (Consistency: 55%)+54ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces15
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
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