Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(244 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana6
Mana rocks2
Low Land Count (26/32)+-15ⓘ
Tutors2
Draw engines4
Cantrips & burst draw4
Wheels2
Value engines1
Spot removal2
Board wipes1
Stax & hate4
Edict effects2
Two-Color Mana Base (no fixing needed)+35ⓘ
Two-Color Powerhouse Lands (2)+10ⓘ
Low Land Count (26/32)+-15ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands1
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces5
Win conditions7
Combat threats1
Sacrifice outlets2
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Mana base75Threats70Consistency50
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Group Hug4 cards
4 group hug effects. Help everyone while secretly advancing your plan.
Wheels3 cards
3 wheel effects. Refill your hand while disrupting opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.