Power level
3.4±0.9
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Low confidence211 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks1
Land ramp1
Other acceleration2
Tutors3
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines1
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes1
Protection2
Other4
Two-Color Mana Base+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands4
Basic lands2
Other4
Combat Damage Synergy+25ⓘ
Synergy pieces17
Combat threats1
Drain effects1
Token generators5
Group slug1
Alternate win strategies1
Other5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron18 cards
18 equipment/auras. Stack these on the commander for one-shot commander damage kills.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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Soldier Tribal14 cards
14 soldier creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History2 snapshots
Grade
Power3.4→3.4—
BracketB2→B2
Vectors
Velocity
24→30
+6
Consistency
39→41
+2
Interaction
37→38
+1
Efficiency
63→63
—
Lethality
92→90
-2
Card Changes
Added (3)
Removed (3)
Grade
Power3.4→3.4—
BracketB2→B2
Vectors
Velocity
28→24
-4
Consistency
35→39
+4
Interaction
33→37
+4
Efficiency
63→63
—
Lethality
91→92
+1
Card Changes
Added (5)
Removed (6)