Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(373 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (62% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks7
Other acceleration5
Treasure generators1
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells5
Spot removal9
Board wipes3
Stax & hate2
Protection3
Combat Damage Synergy: token swarm strategy, aristocrats engine+23ⓘ
Tempo Control (lockout lethality)+15.4ⓘ
Commander Synergy (2 groups)+11ⓘ
2 extra turn effects+10ⓘ
Synergy pieces1
Win conditions7
Combat threats4
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Interaction89Threats89Mana base67
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✓
Extra turns (2)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.