Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(450 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (83% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks3
Mana dorks8
Land ramp5
Other acceleration1
Commander Draw Engine (The Gitrog Monster provides card draw)+15ⓘ
Tutors9
Cantrips & burst draw2
Recursion3
Spot removal7
Artifact/enchantment removal1
Graveyard hate4
Board wipes1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands1
4 Combo(s) Detected (Consistency: 80%)+36ⓘ
Commander Synergy (1 groups)+8ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces4
Sacrifice outlets1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Speed93Consistency84Mana base77
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal10 cards
10 elf creatures detected. Tribal synergies can create powerful board states.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.