Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(358 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp10
Other acceleration1
Treasure generators1
Draw engines8
Cantrips & burst draw3
Recursion2
Spot removal6
Board wipes4
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands13
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Win conditions2
Combat threats9
Token generators9
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats92Mana base90Speed75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal42 cards
42 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters27 cards
27 counter synergies. Grow your creatures over time for massive threats.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.