Atraxa Infect/Proliferate ϕ ☣

Commander
WUBG
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence436 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15
Fast mana1
1+10
Mana rocks3
XXX+1
2+6
2+5
Mana dorks3
G+6
G+6
2+4
Land ramp2
1G+6
1G+5
Commander Synergy (1 groups)+1
Tutors2
B+10
U+9
Draw engines3
U+9
1G+8
2U+10
Cantrips & burst draw3
U+6
U+6
3U/P+1
Recursion1
5GG+2
Value engines8
1U+1
1W+1
2+1
2U+1
3U+4
4+2
3UU+1
6+1
Control Strategy Bonus (21.7 interaction cards)+30
Counterspells7
U+8
U+8
U+7
U+5
U+5
UU+8
WU+7
Spot removal7
W+7
W+6
W+2
BG+6
BG+6
2+1
1GG+2
Artifact/enchantment removal1
G+6
Land destruction1
+6
Board wipes2
1U+8
4WW+6
Stax & hate1
1BB+1
Protection4
W+2
1W+1
1BB+1
3G+5
Other1
2G+4
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+5
+5
+4
+4
Premium utility lands7
+5
+5
+5
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Basic lands4
+1
+1
+2
+2
Combat Damage Synergy: aristocrats engine+8
Commander Synergy (2 groups)+5
Synergy pieces2
3+5
5GG+2
Win conditions3
2+1
1B+1
4GG+8
Combat threats14
G+2
1G+2
2+2
1W+2
1U+1
2G+1
2U+1
1BB+1
1BB+1
3B+8
3B+4
3W+4
+2 more
Drain effects1
1BB+1
Damage multipliers1
B+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 (Bracket 3)+Game Changers Bracket 4
Mana base95Interaction91Consistency75
Game changers 5
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

-1/-1 Counters23 cards

23 -1/-1 counter cards. Weaken and wither opponent creatures.

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Infect21 cards

21 infect/poison cards. Win with 10 poison counters instead of 40 damage.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.