Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp7
Other acceleration2
Tutors3
Draw engines1
Cantrips & burst draw3
Wheels1
Recursion3
Value engines2
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects2
Protection2
Other1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers+10ⓘ
Win conditions3
Combat threats3
Token generators2
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base71Interaction66Threats61
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter8 cards
8 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.