Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(371 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Treasure generators1
Commander Draw Engine (Taii Wakeen, Perfect Shot provides card draw)+15ⓘ
Tutors1
Recursion1
Value engines3
Control Strategy Bonus (11.6 interaction cards)+18ⓘ
Spot removal16
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands5
Combat Damage Synergy: 1 evasion enabler, 6 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 35%)+20ⓘ
Combo pieces4
Synergy pieces3
Win conditions2
Sacrifice outlets1
Drain effects9
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Interaction82Mana base80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Burn24 cards
24 damage dealers. Burn opponents down with direct damage.
Spellslinger9 cards
9 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Stax5 cards
5 stax pieces. Tax and restrict opponents' resources while breaking parity.