Commander
2.1±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(100 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Other acceleration2
Treasure generators3
Commander Draw Engine (Prowler, Clawed Thief provides card draw)+10ⓘ
Low Land Count (5/35)+-75ⓘ
Draw engines4
Cantrips & burst draw1
Value engines2
Spot removal6
Graveyard hate1
Board wipes1
Other3
Two-Color Mana Base (no fixing needed)+135ⓘ
Low Land Count (5/35)+-75ⓘ
Fetchlands1
Dual & shock lands1
Taplands1
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces2
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base75Interaction36Speed21
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.