Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(295 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks1
Land ramp11
Other acceleration6
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion7
Spot removal5
Artifact/enchantment removal1
Protection4
Mana Acceleration (23 sources)+13ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Fetchlands2
Utility lands1
Basic lands1
Forest+34
1 Combo Family (1 lines, Consistency: 43%)+17ⓘ
Combat Damage Synergy: token package, 1 token doubler, 2 evasion enablers+14ⓘ
1 extra turn effect+5ⓘ
Combo pieces2
Synergy pieces4
Win conditions4
Combat threats5
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Speed87Threats82Consistency73
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Energy26 cards
26 energy cards. Accumulate and spend energy for powerful effects.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Lands Matter (Commander)7 cards
This deck synergizes with lands entering, leaving, or being sacrificed.