Commander
2.9±0.4
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(166 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp1
Other acceleration3
Treasure generators1
Draw engines3
Cantrips & burst draw7
Recursion3
Value engines5
Spot removal17
Board wipes2
Stax & hate4
Other1
Two-Color Mana Base (no fixing needed)+13ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands3
Utility lands1
Taplands6
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+20ⓘ
Synergy pieces3
Win conditions3
Combat threats4
Drain effects6
Token generators7
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Threats86Mana base75Interaction51
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.