Commander
2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(137 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks1
Land ramp9
Other acceleration4
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines3
Spot removal5
Graveyard hate1
Stax & hate2
Protection4
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands2
Utility lands2
Synergy pieces5
Win conditions1
Combat threats17
Sacrifice outlets3
Drain effects2
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Speed75Mana base75Threats56
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Zombie Tribal30 cards
30 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.