Zombies Golgari

2.5±0.45
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(137 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+19
Mana Acceleration (20 sources)+10
Dual & shock lands2
Utility lands2
Basic lands2

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Speed75Mana base75Threats56

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Zombie Tribal30 cards

30 zombie creatures detected. Tribal synergies can create powerful board states.

Aristocrats14 cards

14 sacrifice/death synergies. Drains opponents while generating value from deaths.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.