Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks3
Other acceleration2
Tutors2
Draw engines4
Cantrips & burst draw1
Wheels1
Recursion5
Counterspells4
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate4
Protection2
Two-Color Powerhouse Lands (6)+20ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands14
Taplands2
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combo pieces5
Synergy pieces9
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Mana base90Threats90Interaction82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Horror Tribal21 cards
21 horror creatures detected. Tribal synergies can create powerful board states.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.