Rakdos Goblin

Commander
BR
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(238 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Fast mana2
1+10
B+6
Mana rocks3
2+6
2+2
3+4
Other acceleration2
1B+6
1RR+3
Treasure generators1
1B+4
Other1
R+1
Commander Synergy (1 groups)+1
Tutors4
1B+1
2B+7
2R+5
2B+5
Draw engines2
2B+5
2R+2
Cantrips & burst draw8
1B+5
1B+4
BB+2
2+2
1B+1
2B+1
3B+2
3B+1
Recursion3
B+2
1B+2
2B+2
Spot removal9
B+7
XR+2
BR+5
1B+5
BR+2
BBR+2
2R+1
2R+1
3BR+1
Board wipes1
1R+5
Stax & hate1
3RR+1
Two-Color Mana Base (no fixing needed)+18
Fetchlands1
+5
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+14
+9
2 Combo Families (2 lines, Consistency: 98%)+29
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25
Commander Synergy (1 groups)+1
Combo pieces4
R+5
1RR+2
2RR+10
3RR+4
Synergy pieces15
B+4
R+2
R+1
R+1
1R+5
1R+2
BR+2
RR+1
1B+1
2B+3
2B+2
2R+1
+3 more
Combat threats7
R+2
RR+2
2B+5
1RR+1
2R+1
3R+1
3R+1
Sacrifice outlets1
3B+5
Drain effects2
R+2
2R+2
Token generators7
1R+4
1R+4
2R+1
2RR+4
3B+4
3R+4
3BR+1
Reanimation1
1B+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Threats96Mana base75Consistency51

0.7 above Bracket 1 ceiling (3)

1.3 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Aristocrats (Commander)16 cards

This deck generates value from sacrificing and recurring creatures.

,,,,
Goblin Tribal32 cards

32 goblin creatures detected. Tribal synergies can create powerful board states.

,,,,
Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos2 total

  • ++
  • ++