Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(238 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Treasure generators1
Other1
Commander Synergy (1 groups)+1ⓘ
Tutors4
Draw engines2
Cantrips & burst draw8
Recursion3
Spot removal9
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+18ⓘ
Fetchlands1
+5
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+14
+9
2 Combo Families (2 lines, Consistency: 98%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces4
Synergy pieces15
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators7
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats96Mana base75Consistency51
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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