Gimme yer shit

Commander
UBR
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence420 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10
Fast mana1
1+10
Mana rocks8
0+8
2+6
2+5
2+5
2+5
2+5
2+4
2+2
Treasure generators6
2R+5
2R+4
2U+4
2B+3
2R+2
2UB+2
Draw engines9
1U+5
2B+5
2R+3
2UU+5
2BB+5
2UU+3
3UB+7
3UU+6
5UU+3
Cantrips & burst draw7
2+2
2R+5
1UB+2
2UB+5
2RR+5
3U+1
2BB+1
Wheels1
2U+6
Value engines15
1B+8
UR+1
RR+1
2R+2
2B+1
1BR+1
2UB+2
2UB+1
4R+5
3RR+5
3UR+1
3UB+1
+3 more
Counterspells5
U+7
UU+8
1U+8
UU+7
4UU+12
Spot removal11
XUU+8
1U+5
1U+5
1B+5
1B+5
1R+1
2R+5
3B+6
2BR+2
2UB+1
5UU+3
Graveyard hate1
BB+5
Board wipes2
5BB+6
8R+5
Stax & hate1
4UB+3
Protection1
2+6
Fetchlands1
+5
Dual & shock lands11
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
B+2
2R+2
+2
+2
Basic lands3
+3
+3
+3
Combat Damage Synergy: token package, aristocrats engine+13
Synergy pieces2
UR+1
3UB+7
Win conditions4
3UU+5
4RR+3
5BB+1
5RRR+6
Combat threats3
1UB+2
1UBR+5
2UU+3
Drain effects1
1UBR+5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.0 → Bracket 3
Interaction90Consistency88Mana base86

1.0 above Bracket 2 ceiling (5)

1.0 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Impulse Draw11 cards

11 impulse draw effects. Exile and play cards from the top of your library.

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Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.