Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Land ramp5
Draw engines6
Cantrips & burst draw2
Recursion3
Value engines4
Spot removal10
Artifact/enchantment removal1
Stax & hate1
Edict effects1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands9
Taplands6
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, aristocrats engine, 1 damage multiplier+24ⓘ
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects2
Token generators3
Reanimation4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base81Threats66Consistency59
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.