Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(311 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks3
Land ramp5
Other acceleration1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines1
Other1
Spot removal7
Artifact/enchantment removal1
Protection4
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands6
Taplands3
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers+25ⓘ
Synergy pieces8
Win conditions4
Combat threats17
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 3
Threats81Speed79Mana base75
0.1 above Bracket 2 ceiling (4.5)
1.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal13 cards
13 soldier creatures detected. Tribal synergies can create powerful board states.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.