Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks9
Land ramp1
Other acceleration1
Treasure generators2
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw3
Spot removal12
Board wipes3
Stax & hate6
Protection3
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands6
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces7
Drain effects1
Token generators1
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency84Interaction84Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Discard16 cards
16 discard synergies. Empty opponents' hands while gaining value.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.