Hashaton, Scarab's Fist

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Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence402 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve+8
Heavy Curve−10
Fast mana2
Mana rocks8
Other acceleration1
Treasure generators1
Draw engines12
Cantrips & burst draw3
Wheels1
Recursion2
Value engines3
Counterspells4
Spot removal3
Board wipes1
Stax & hate9
Protection6
Mana Acceleration+1
Fetchlands2
Dual & shock lands8
Premium utility lands2
Utility lands8
Taplands3
Basic lands3
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+16
Synergy pieces10
Win conditions2
Combat threats3
Drain effects2
Token generators1
Reanimation2
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana18 cards

18 high-impact creatures. Ramp into massive threats that dominate the board.

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Legends Matter15 cards

15 legendary synergies. Your legends grow stronger together.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.