Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks4
Land ramp5
Other acceleration8
Other1
Tutors3
Draw engines6
Recursion2
Value engines4
Other1
Spot removal4
Board wipes2
Stax & hate1
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands8
Dual & shock lands10
Premium utility lands5
Utility lands3
Taplands2
Other1
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 2 damage multipliers+22ⓘ
Synergy pieces20
Combat threats5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Game Changers→ Bracket 4
Mana base97Speed82Threats78
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Storm6 cards
6 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.